00:00
00:00
GoofyNutNightmare

27 Game Reviews

5 w/ Responses

5 stars for Pepsi Man, you failed the jam

Taka responds:

Thunder, rain and lightning
Danger, water rising
Clamor, sirens wailing
It's such a bad sign

biterrrr responds:

Jam failed you

DrSevenSeizeMD responds:

AS LONG AS I FINALLY IMPRESSED MY PARENTS

this sure is a 3 star game alright. I would normally write a lot when reviewing a game. But it kinda feels pointless, cuz it's the 3 star game jam. Good job ig, art looks cools. It's funny walking the player-character to the back of the room, that room has to be really fuckin big for them to look that small

Just finished the game and I feel dead inside. The only thing that kept me going were the memes and the story. Fuck this game, fuck Perfect Circle Man. Never playing this shit ever again.

(Star Man was the best boss in the game, he was actually fun to face off against because of how crazy it got, otherwise the majority of bosses were either meh or just plain annoying.
For example with Perfect Circle Man, I found myself going to the middle of the screen, hopping left and right until I completed phase 1. I found myself feeling pretty unsatisfied w/ that fight. Again, I have no desire to revisit this game ever again)

After completing this game (both A & B), I can confidently say that this game is utter pain. I liked it.

Really awesome game, advancing through the game feels really good. So happy that each area is locked away not by keys/keycards but by moves you haven't unlocked yet. That difference makes each discovery much more cool.

Very cool game. I personally think this is a better version of Warioware at it's core. The added gameplay element of the world map adds a whole other level of chaos and frantic-ness. If y'all ever revisit this idea (maybe for a release on other platforms), I'd say just add more minigames. But at it's core, it's a very fun game.
This would be my personal pick for first place in the MobileJam

So I'm a person who likes challenging games. To me, conquering a hard game/level is the greatest feeling ever. The highest of highs if you will. So overall, I like this game. I like the overall presentation, nice visual style and music, and I overall enjoy the gameplay loop of trying to survive longer and get a higher score...

But it won't stop me from criticizing the fucking BULLSHIT that makes this game super frustrating. For one: WHY THE HELL DO ENEMIES SPAWN ON TOP OF YOU? SERIOUSLY, DO YOU UNDERSTAND HOW MANY GODDAMN TIMES I'VE DIED TO THAT BS?! Bruh. That's my biggest gripe since it feels really out of your control and unfair.

Secondly: I don't like how all the enemies look the same. Especially since different enemies seem to have different health amounts, there was multiple times where I thought I had killed an enemy but they were in fact still alive (I'll mention this again soon). In such a fast paced game, I should be able to take a quick look at an enemy and know exactly what they are and easily start to learn how to deal with that enemy (I'm thinking about Doom and how each enemy has a really distinct look to them). I think a simple variation in colors to signify the total amount of health it has and maybe their movement would have done the trick.
Speaking of "thinking that you killed an enemy but actually they're still alive", I ran into this problem where the particles produced when hitting an enemy with a bullet would often times cover up the enemy, which lead me to think that they were dead. But again they were not.

I acknowledge that maybe this is just a skill issue on my part (maybe I need to learn to rely on the audio ques more?), but I really feel like these elements are more frustrating than challenging. The best hard games are the ones that are challenging but fair. When you die, it feels like YOUR fault, and not the games fault. Again, I had fun but this game is held back by a bunch of frustrating elements.

Thx for reading my big block of text. Oki byebye

fun game that takes inspiration from games like Binding of Issac and Enter the Gungeon. me like

I just tried out all of the fighters in this game and I'm gonna tell y'all my 2 personal mains and why I main them. Keep in mind that all of this was all found and mainly tested in the survival mode which only uses the San Francisco map, so different maps can give different results. Otherwise here we go:
Ennuikal would be my first pick. Their melee attack is pretty good with a decently quick recharge and with a good amount of damage, but where it's at is their ranged attack. The rocket, if used just right, can practically carry your opponent offscreen. The only things you should keep in mind with this move is that the recharge time is pretty long, and the move can't be done too far away since the rocket curves upward the farther it goes. So basically for the best results, you want to be closer to your opponent, which probably explains why Ennuikal is god tier on the San Francisco map.
Peti would be my second pick since she has the craziest vertical recovery ever. Not sure if this is a bug or an intended feature but certain ranged attacks, including Jeff's ranged and Peti's ranged, can climb up walls. Peti's ranged attack is a bike that they can ride on then jump off of. With this in mind, if u just so happen to fall off the platform and you're able to reach the wall of the platform in time, Peti can simply ride their bike up the side of wall and back up onto the platform. And what's even better about this is that Peti's bike builds up speed as time goes on. So basically what will happen is once the bike slowly reaches the top of the platform, the bike will suddenly zoom across the platform and hit any poor unsuspecting fighters. Very very fun to use. Also not to mention that their melee attack is one of the most spamable moves in the game, it's super easy to build up the damage percent of your opponent.
Anyways thanks for reading this big fuckin block of text, I enjoy this game if you couldn't tell already (even though I do kinda wish that there were more moves for each character, it would make the game a lot more replayable, though then again that's a lot to ask for from such a small team and from a browser game), and the tutorial got a really good laugh out of me. Very cool game, wished I had played it sooner.

man, shidded my pants with that one

All around us you see the monstrous offspring of insanity, impudence, ineptitude and sheer degeneracy. What this exhibition
offers inspires horror and disgust in us all

Max "Goofynut" Nightmare @GoofyNutNightmare

Grimbo Jimbo

Cartooning Teen

I'M IN YOUR WALLS >:D

Joined on 2/16/21

Level:
27
Exp Points:
8,022 / 8,090
Exp Rank:
4,847
Vote Power:
6.90 votes
Art Scouts
4
Rank:
Safety Patrol
Global Rank:
25,107
Blams:
59
Saves:
336
B/P Bonus:
6%
Whistle:
Normal
Trophies:
4
Medals:
418