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GoofyNutNightmare

27 Game Reviews

5 w/ Responses

I'm going to get carpal tunnel from this

update: I got carpal tunnel from this lmao

Chad Warden the man

That shit look like the battle pass
Google show me this grunt's balls

Fun collab to play through, had some good laughs along the way. Also props to that one person who made the bird go "A" when it died, they di funni screm.

The presentation for this collab is top notch, the best I've seen personally. Great music, the visual assets like the containment tubes and info tablet look slick, and nothing feels clunky to use. Of course seeing all the creature designs and descriptions was awesome. Saw a lot of cool art, some neat ideas, and laughed a bit at some of the descriptions.
Personal favorite creature is vinnx4's Rodney. Pretty charming idea with such an awesome piece of art.
Excellent work everyone! Bravo!

ps: this is the 2nd time this collab flew under my radar and I'm kinda bummed about it since it's a collab that seems right up my alley. I'm really hoping that if there is a creature collab next year that I don't miss it.

Zfert responds:

It wouldn't have been possible without Onedude20's concept design and vinnx4's amazing artwork! And I'm hoping there's one next year too :D

This sure was a collab that I took part in
Great lil collab, thank u @SageIsReal for hosting
LONG LIVE LOSS
LONG LIVE HOTEL MARIO
HOTEL MARIO FOREVER AND EVER

Exlhk responds:

Hotel Mario still slaps to this day

Might just be my taste but the game is boring to me. Having all the weapons automatic isn't very engaging. I would suggest if you wanted make the game more fun while still keeping the weapons automatic:
1) make a wider variety of enemy types
2) change movement (since there's less control with your weapons, there should be more control in movement. The movement as of now feels super slow and the dash feels pointless. EDIT: just had this idea but maybe adding weapons that affect player positioning such as a weapon that has a lot of player knockback or swords that make you lunge can maybe add on to this)
3) switch music out for something with more energy (I wanna feel like a badass nordic hero so go for that vibe lol)
4) maybe add a mechanic where u can perform a special ability after filling up a meter by dealing damage, maybe the ability can depend on a class that the player picks before the game starts
5) maybe make dead enemies drop a reward of some kind, maybe health or a temporary powerup (pushing players to move to the item instead of just sticking to one location)

The game has potential and I wish y'all the best with development

simple lil game, but definitely well-crafted

my laptop can't handle JARED. JARED is too powerful.

I enjoyed this way more than I should have. Truly the dark souls of platformers. Ok, now I'm gonna spend the next 6 months optimizing my speedrun

Dry responds:

Bro ain't ready for the speedrun update

All around us you see the monstrous offspring of insanity, impudence, ineptitude and sheer degeneracy. What this exhibition
offers inspires horror and disgust in us all

Max "Goofynut" Nightmare @GoofyNutNightmare

Grimbo Jimbo

Cartooning Teen

I'M IN YOUR WALLS >:D

Joined on 2/16/21

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